This category also covers cards that look good enough to try out but don’t seem like obvious winners. Role Player: This card might not be the cornerstone of a deck list, but it’s an important part of the engine or strong enough on its own to merit potential inclusion.Powerhouse: This card’s not really about synergy, but it’s good all by itself.It’s probably worth dedicating other slots in your deck to cards that work with a build-around. It either enables the theme by itself or is something you’re looking to take advantage of over the course of your ideal game. Build-Around: This card can be a huge player in the theme of your deck.Its best use is to lead the charge as the cornerstone of your deck, but it can probably fit into your 99 as well. Commander: You want this card in the command zone at the start the game.White & Blue / Black & Red / Green, Gold, etc / Commander Set As far as ratings go, I don’t use numbers or grades – instead, I use this more subjective set of categories (though what really matters is what I write about the card, as I suspect most reviewers will tell you). Well, I wrapped up the regular set, but there’s still a whole Forgotten Realms Commander set to go through! These cards are wholly for Commander, so I’ll be look at each and every card from it.